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Post by Deleted on Jun 23, 2014 16:17:31 GMT 1
Remember in the Turnpike bridge in Rockport? There is a blocking there right? I used wallhack to get through that blocking.
Now while I'm travelling for 5 minutes, I saw a cruise ship. A freaking cruise ship. Now this is not a regular cruise ship. It definitely looks like the cruise ship in MW's video about Pan city! Sorry for no proof at the momment but in Thursday I'll be able to show you the video.
I tried to close in but it's way far. I spent 10 minutes doing that but I still haven't get near to it. On the bright side, my NFSW did not crash during this process so full explanation will be available.
Another thing. Turnpike bridge is in the south of the World map. Now before I say my idea, it's just a guess so don't hate me when I mention it. There is a possibility that San Juan or Pan city will be added in NFSW in the future.
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Post by Deleted on Jun 23, 2014 17:43:45 GMT 1
Actually from other out of level videos in NFS World, people discovered the blocked areas and also areas we can't see, e.g. the bay between Kempton docks and Lower Rockport has an under water tunnel...I'm not sure anymore but I think the Turnpike turns back to Downtown Rockport and probably connects the under water tunnel.
Anyone feel free to add or correct in this.
Well, NFS World was built out of NFS Carbon and NFS Most Wanted, they didn't create the entire game from nothing, but they used a modified engine of NFS Carbon's engine, improved graphics, updated both cities in details and added high resolution textures for everything, it's no wonder things that were in Carbon to appear in NFS World.
#1 Pan City doesn't exist and never did?, from recent searches (I don't know how you guys look at this) but to me PANorama City is just what it says to be, a city for/in panorama, like pretty much every 2D texture you see around in NFS Carbon, but also the highway lights, district lights you see in Underground 2 around Bayview are just panorama textures to make the entire world feel alive and appear realistic in terms of simulating a real world city (at the coast) which also surrounded by other cities - ESPECIALLY at night (those don't exist in the game and never did, they are just for the atmopshere).
About San Juan, if it was planned to be added they probably would have done it, but it's too small to be really worth I think, eduardo once said something like this...same for Bayview, it's engine is too different from NFS World it would be more work to update Bayview than doung it for Tri-City Bay, which is tons larger than any NFS city (maybe not larger than the County's, but larger than any previous BB cities)
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Post by Deleted on Jun 23, 2014 17:49:14 GMT 1
Actually from other out of level videos in NFS World, people discovered the blocked areas and also areas we can't see, e.g. the bay between Kempton docks and Lower Rockport has an under water tunnel...I'm not sure anymore but I think the Turnpike turns back to Downtown Rockport and probably connects the under water tunnel. Anyone feel free to add or correct in this. Well, NFS World was built out of NFS Carbon and NFS Most Wanted, they didn't create the entire game from nothing, but they used a modified engine of NFS Carbon's engine, improved graphics, updated both cities in details and added high resolution textures for everything, it's no wonder things that were in Carbon to appear in NFS World. #1 Pan City doesn't exist and never did?, from recent searches (I don't know how you guys look at this) but to me PANorama City is just what it says to be, a city for/in panorama, like pretty much every 2D texture you see around in NFS Carbon, but also the highway lights, district lights you see in Underground 2 around Bayview are just panorama textures to make the entire world feel alive and appear realistic in terms of simulating a real world city (at the coast) which also surrounded by other cities - ESPECIALLY at night (those don't exist in the game and never did, they are just for the atmopshere). About San Juan, if it was planned to be added they probably would have done it, but it's too small to be really worth I think, eduardo once said something like this...same for Bayview, it's engine is too different from NFS World it would be more work to update Bayview than doung it for Tri-City Bay, which is tons larger than any NFS city (maybe not larger than the County's, but larger than any previous BB cities) Nah, turnpike turns back left and goes to the south later on(not road but these small valley in which is it hidden). @racerdudex Cruise Ships and Planes still randomly spawn in the void just like in Carbon(except one lane which goes over Rockport always to the east of it and back RPX)
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Post by Deleted on Jun 23, 2014 18:02:14 GMT 1
Actually from other out of level videos in NFS World, people discovered the blocked areas and also areas we can't see, e.g. the bay between Kempton docks and Lower Rockport has an under water tunnel...I'm not sure anymore but I think the Turnpike turns back to Downtown Rockport and probably connects the under water tunnel. Anyone feel free to add or correct in this. Well, NFS World was built out of NFS Carbon and NFS Most Wanted, they didn't create the entire game from nothing, but they used a modified engine of NFS Carbon's engine, improved graphics, updated both cities in details and added high resolution textures for everything, it's no wonder things that were in Carbon to appear in NFS World. #1 Pan City doesn't exist and never did?, from recent searches (I don't know how you guys look at this) but to me PANorama City is just what it says to be, a city for/in panorama, like pretty much every 2D texture you see around in NFS Carbon, but also the highway lights, district lights you see in Underground 2 around Bayview are just panorama textures to make the entire world feel alive and appear realistic in terms of simulating a real world city (at the coast) which also surrounded by other cities - ESPECIALLY at night (those don't exist in the game and never did, they are just for the atmopshere). About San Juan, if it was planned to be added they probably would have done it, but it's too small to be really worth I think, eduardo once said something like this...same for Bayview, it's engine is too different from NFS World it would be more work to update Bayview than doung it for Tri-City Bay, which is tons larger than any NFS city (maybe not larger than the County's, but larger than any previous BB cities) Nah, turnpike turns back left and goes to the south later on(not road but these small valley in which is it hidden). @racerdudex Cruise Ships and Planes still randomly spawn in the void just like in Carbon(except one lane which goes over Rockport always to the east of it and back RPX) Okay, might be an interchange that connects the under water tunnel at a certain spot.I actually wonder what they planned to add there or just highway sections.I remember Eduardo once mentioned in a chat there was a city in work (not for NFS World, in general but he mentioned this when we talked about future NFS World cities and that bayview wouldn't be a possible pick) for a previous NFS title, but that city was dropped and never released.
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Post by Deleted on Jun 23, 2014 20:34:40 GMT 1
The driveable part of the turnpike extends south past the end of the viewable large map, but obviously it doesn't crash the game. If you get past the barriers (regular out of bounds methods can be used instead of wall hack), the textures for the turnpike turn south west and just stop, with just a generic view of texture hills on both sides. There's nothing there.
The cruise ships take a straight line path north west / south east that ends past the viewable map and you can only follow them so far, as trying to follow them north west crash the game by going too far west.
The "city in work" was originally tri-cities from Undercover. The problem is that the currrent World map is at the limits of the current coordinate system, so the south end of the turnpike was just going to be a teleport spot into the tri-cities area as a separate map, with a teleport spot to get back to Rockport / Palmont. Undercover's map is large and somewhat sparse. Palm Harbor is the most dense with buildings, followed by Port Crescent. Sunset Hills isn't as dense with buildings, and the Gold Coast area (not counted as a city which is why the name "tri cities") is mostly roads in the mountains with very few buildings.
None of the additions ever happened. In fact the art team was pulled off NFS World before they could finish the connector road area linking Kempton, Palmont, and Rockport. Also there's no underwater tunnel there, it's all above the water level. The only underwater tunnel is in Point Camden, the east / west tunnel on the north side of the small bay that includes the board walk / fun zone. The tunnel includes the Camden Pursuit event icon. If EA hadn't spent so much time blocking off the bus terminal (it took several modifications to prevent players from getting to the second level) and trying to close up the exit to free roam spots or exit to out of bounds spots (some of these were never fixed and still work), that last connector road area might have been completed.
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Post by Deleted on Jun 23, 2014 21:08:00 GMT 1
Nah, the city in Undercover is called Tri-City Bay, NOT Tri-Cities, the sign in NFS World might relate to an interchange which connects Palmont, Rockport and X-city.
From the videos that long straight tunnel seems to be under water, it is also between the Kempton and Lower Rockport in the bay area where those draw bridges take place...it would be an obstacle for ships if it would be above sea level.I habe to find those videos
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Post by Deleted on Jun 24, 2014 6:36:50 GMT 1
If I guess it right they're trying to add canyons there. Because once I past the barrier, the scenery on my side are small hills and trees. Adding the Canyons might be a good idea but they don't know how to add it.
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Post by Deleted on Jun 24, 2014 6:43:28 GMT 1
If possible, I'll try to make the geographical map in NFSW if the canyons are added. But still if canyons are added where is the end point of the canyon?
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Post by Deleted on Jun 24, 2014 11:12:03 GMT 1
If possible, I'll try to make the geographical map in NFSW if the canyons are added. But still if canyons are added where is the end point of the canyon? It will next bullshit map. Canyons should be in same areas (except Eternity Pass cuz East Canyon does not exist east of Palmont)as in Carbon. However small southern area still exist good just for Knifes Edge, Cooper Ridge and maybe Devil's Creek Pass)
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Post by Deleted on Jun 24, 2014 14:55:59 GMT 1
If possible, I'll try to make the geographical map in NFSW if the canyons are added. But still if canyons are added where is the end point of the canyon? It will next bullshit map. Canyons should be in same areas (except Eternity Pass cuz East Canyon does not exist east of Palmont)as in Carbon. However small southern area still exist good just for Knifes Edge, Cooper Ridge and maybe Devil's Creek Pass) Well I'm not really gonna put all the canyon courses. Only landscape ones. Plus I'm not a really good artist so not sure if this map will work out well.
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Post by Deleted on Jun 24, 2014 17:52:07 GMT 1
Nah, the city in Undercover is called Tri-City Bay, NOT Tri-Cities, the sign in NFS World might relate to an interchange which connects Palmont, Rockport and X-city. From the videos that long straight tunnel seems to be under water, it is also between the Kempton and Lower Rockport in the bay area where those draw bridges take place...it would be an obstacle for ships if it would be above sea level.I habe to find those videos The idea of including Undercover's map via a teleport spot at the south end of the turn pike was mentioned by EA developers, probably Eduardo, at World Garage forum. This is also where it was mentioned that the map size had reached it limits since it was based on the coordinate system of Carbon, which is why EA couldn't expand the existing map. The empty space north of Fortuna was going to be used for connected canyons, originally 7 of the 10, then 4, then abandoned. The canyons would have added another connection between Fortuna and Silverton. long straight tunnel - If you go out of bounds and check out that road, it can be seen from above. There are two higher two lane side roads above it. Back in 2010, EA developers, again probably Eduardo, mentioned adding a drag race track in the airport area. My guess is the original plan was to use an airport runway as a drag track, similar to the airport runway used in Underground 2. However, that area got enhanced, and the once drivable section was removed. Here's a video of the older drivable section:
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Post by Deleted on Jun 24, 2014 18:51:49 GMT 1
Do you mena the road at the en dof the video which cna be seen? Because it might be that tunnel I tlaked about being under water, and the road you drove on seems to be under water too (if it would been finished)
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Post by Deleted on Jun 24, 2014 21:02:32 GMT 1
Do you mena the road at the en dof the video which cna be seen? Because it might be that tunnel I tlaked about being under water, and the road you drove on seems to be under water too (if it would been finished) That road is not underwater. Based on old videos that I saw a few years ago, if you go out of bounds and drop over the north east corner of the gas station in north east Gray Point, the car willl drop down to a few feet above water level. If instead, you go to the north west corner of the map and drop over the garage without getting stuck in the garage and return, the car's tire's will be right at water level, maybe a few inches below (it's been a few years, and I don't know what players do now to go out of bounds). From this perspective, you can drive under almost everything on the map, and see what's above and below water. If I recall correctly, only the east west tunnel north of the board walk in Gray Point is below water.
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Post by Deleted on Jun 24, 2014 21:30:19 GMT 1
It must be under water (I can be wrong, but it does look like, I mean the other one is between the Kempton Port docks and Lower Rockport west...jo if I remember right in the middle, now it would be an obstacle for ships...it also looks way below the road you drove on...
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Post by Deleted on Jun 25, 2014 9:42:17 GMT 1
I searched through some old pictures (early 2011), and found this one in the unfinished connector road area. This seems to be the lowest road in that area. Not sure if there were plans to have trains running on the tracks. There are trains running on a high pair of tracks near Kempton in the connector road area. Since the map, including the out of bounds areas, hasn't changed since November, 2010, the old players lost interest in this stuff and also the game, since most of them have left. As mentioned in my previous post, Eduardo mentioned having a drag strip in the airport area, and this road could have been used for that purpose, but instead, the team choose to use existing road segments as was done in Most Wanted. The other strange thing is that this is supposed to be the airport area, but there are no runways.
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Post by Deleted on Jun 25, 2014 10:35:27 GMT 1
Interesting. Where is that location? Plus I'm more curious to the road in the right and the river with a bridge on the left. And why players would lose interest in this location? This one seems pretty cool
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Post by Deleted on Jun 25, 2014 11:15:51 GMT 1
Interesting. Where is that location? Plus I'm more curious to the road in the right and the river with a bridge on the left. And why players would lose interest in this location? This one seems pretty cool The road in the picture is facing north and connects to two roads, one to the north and one to the south. To the left (west) is Kempton and to the left and forward (north west) is Palmont. To the right (east) is downtown Rockport. The water is part of a bay, not a river. There are two draw bridges in that area. For a while, the draw bridges had a proper road texture on them, but the textures were removed and all that remains is an open frame. Players lost interest because nothing has changed since November 2010 (other than holiday stuff in Dec 2010 / Jan 2011). This area was supposed to be added to the map, along with canyons, but EA removed the art team to work on The Run, and they never came back. The area never got done, and after a year or so with no changes, the early players lost interest.
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Post by Deleted on Jun 26, 2014 4:31:50 GMT 1
I founc the cruise ship! will post pic tomorrow
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Post by Deleted on Jun 26, 2014 6:43:46 GMT 1
Ok I'll be able to play NFSW today after school. Maybe I'll also add that old picture of unfinished road in NFSW. Hopefully I'll record this with my voice.
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Post by Deleted on Jun 26, 2014 11:43:24 GMT 1
Actually from other out of level videos in NFS World, people discovered the blocked areas and also areas we can't see, e.g. the bay between Kempton docks and Lower Rockport has an under water tunnel...I'm not sure anymore but I think the Turnpike turns back to Downtown Rockport and probably connects the under water tunnel. Anyone feel free to add or correct in this. Well, NFS World was built out of NFS Carbon and NFS Most Wanted, they didn't create the entire game from nothing, but they used a modified engine of NFS Carbon's engine, improved graphics, updated both cities in details and added high resolution textures for everything, it's no wonder things that were in Carbon to appear in NFS World. #1 Pan City doesn't exist and never did?, from recent searches (I don't know how you guys look at this) but to me PANorama City is just what it says to be, a city for/in panorama, like pretty much every 2D texture you see around in NFS Carbon, but also the highway lights, district lights you see in Underground 2 around Bayview are just panorama textures to make the entire world feel alive and appear realistic in terms of simulating a real world city (at the coast) which also surrounded by other cities - ESPECIALLY at night (those don't exist in the game and never did, they are just for the atmopshere). About San Juan, if it was planned to be added they probably would have done it, but it's too small to be really worth I think, eduardo once said something like this...same for Bayview, it's engine is too different from NFS World it would be more work to update Bayview than doung it for Tri-City Bay, which is tons larger than any NFS city (maybe not larger than the County's, but larger than any previous BB cities) Nah, turnpike turns back left and goes to the south later on(not road but these small valley in which is it hidden). @racerdudex Cruise Ships and Planes still randomly spawn in the void just like in Carbon(except one lane which goes over Rockport always to the east of it and back RPX)
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