And just because i know you don't like clicking links, here are the important parts(but i still encourage you to read the full one):
"Creatively the biggest adjustment for Eskuri was the balancing act between what EA wanted to do and what can actually fit into the game"
Yeah, this explains a lot
"We went through a couple of ideas for the game and locations," explains Neil. "We had an idea for a large world with more open highway between cities which would take the player through deserts and mountains on long epic races."
"When the crew got back and started putting the world together, it occurred to them that maybe this isn't the culture of street racing. So they had to crank their concept in reverse and look at it all from another angle."
"The feeling was we were moving away from what made NFS: Carbon such a great game — Speed in an urban culture. “With that, we shifted gears and decided to keep the game within a cityscape,” explains Eskuri."
Because the beta city probably never existed in driveable stage, however the beta map you see in the demo is Palmont, the districts are just different placed including San Juan and a couple of canyon roads or pieces are there.
In the demo you're driving in the beta map, however there's nothing around or near Lookout Point and San Juan that should be according to the beta map.I believe, the beta map was just a brain storming put together artwork before they knew how they will place the districts.
The canyons were an idea which came late to the game as you can read from the Interview in the first post.
They said they had ideal of a different world with more scenic drive thru deserts (like in classic NFS, the new HP and Rivals) but the target of Carbon was a urban racing style that's why they changed the concept.
Really it sounds like they were trying to make Carbon the NFS to end all NFS's lol. It sounds like they tried to mix a little of what we have with HP2010 and Rivals (HP2013 lol ) with stuff from NFSU and NFSU2. And I know it's ridiculous to look into this, but look at San Juan's surroundings, especially the pan city lights that look like they're going down a hill. I bet that San Juan was actually one of the 1st districts they designed for the original map, ofcourse there would be highways and freeways running around it but the devs DID say something about racing through deserts and mountains. Maybe they just mixed up the scenery a little and decided to put it geographically somewhat close to Silverton in the end.
Last Edit: Dec 22, 2014 7:00:47 GMT 1 by Deleted: Edited 'cause the way I wrote it the 1st time made me sound like I thought Bayview was part of MC and Palmont was set in a kiddie pool
I orare et acclinis, laudábile Neil Eksuri creans apertum opus Volo saecula... Quae triumviratu iusserat Sancti Undergroundum Carbonis Volens turpis... Nos autem memores Niger Arca... Gratias Eskuri pro canyonnes, pro Undergroundum Tribus hoc icussos ElectrioAutismo hoc Ghost... Neilmen...