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Post by Deleted on Jul 23, 2014 21:42:50 GMT 1
1st thing that is strange is the customisation. There are only max 10 colours in rivals (don't have it) and a few vinyls. In Carbon there are a lot. Reason of not using it? Unknown for me. So... what happened?!?
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Post by Deleted on Jul 23, 2014 21:44:50 GMT 1
It's EA f'ng up that's what happened!
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Post by Deleted on Jul 23, 2014 21:58:33 GMT 1
The tuning scene is over. Those things of customization and Riced vehicles with neons, spinners and midnight street races are over. I advise you that you don't need all those customization since the gameplay is the only thing that matters (and I have doubt that Rivals have even a great gameplay).
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Post by Deleted on Jul 23, 2014 22:54:56 GMT 1
As said above, customizing cars is gone for awhile...sure there are ways to customize a good car...but really, all things a high sports car, old school US muscle or SUV needs is a fresh paint and maybe a set of luxury rims - nothing else.
Wise words - the high car classes don't need all the tuning shit, most people (who customize in video games) don't have a sense for style and just go crazy on such cars and make a red hot ferrari look like it drove thru skittles rainbow or the commercial itself whatever is funnier - skittles rain?
Aside that, even low end to average mid class vehicles get a fresh and sportish interior and exterior design for some years now - (over) intense visual customization loses its position.
There are two reasons:
1. There's no need to customize such cars 2. The companies don't want people to customize their cars - even tho its virtual, due to the promotion situation it could influence its real status of the brand resulting people think they sell their license for everything but cheap things and allow others to do cheap and awkward things on those cars.
The second reason, can be applied to any product, mostly with a status.
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Post by Deleted on Jul 23, 2014 23:22:50 GMT 1
I have rivals, and let me tell you... its broken. If you drive too fast to an area you will most likely be frozen and let frostbite load the area, then the cars handle like boats on 10x the gravity. The optimization is awful, look at my rig in this thread: Link and then listen to this: I am running it on 1280x800 (max res is 1440x900) and everything else on low or off, and it still struggles to keep itself on 30 FPS.
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Post by Deleted on Jul 24, 2014 0:31:01 GMT 1
As said above, customizing cars is gone for awhile...sure there are ways to customize a good car...but really, all things a high sports car, old school US muscle or SUV needs is a fresh paint and maybe a set of luxury rims - nothing else. Wise words - the high car classes don't need all the tuning shit, most people (who customize in video games) don't have a sense for style and just go crazy on such cars and make a red hot ferrari look like it drove thru skittles rainbow or the commercial itself whatever is funnier - skittles rain? Aside that, even low end to average mid class vehicles get a fresh and sportish interior and exterior design for some years now - (over) intense visual customization loses its position. There are two reasons: 1. There's no need to customize such cars 2. The companies don't want people to customize their cars - even tho its virtual, due to the promotion situation it could influence its real status of the brand resulting people think they sell their license for everything but cheap things and allow others to do cheap and awkward things on those cars. The second reason, can be applied to any product, mostly with a status. Sure, you don't need to customize cars, and not everyone wants to- But being able to makes the game better. Everyone who makes their car look like skittles is either some little kid, someone who is trying to make a statement by declaring themself an idiot, or some guy who is over a mile high. Companies like Toyota, Chevy, etc. don't really care if their cars are customized, they sell a lot anyway, but Lamborghini and other companies that make exotic cars have realized it doesn't matter if their cars are customized because people who play NFS are either 5-20 year-olds who want to feel like they can go fast or 30+ year olds who dream of driving cars that fast even though they never will. In other words, people who play NFS don't drive those cars, so it won't really have an influence on customizing a Lamborghini.
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Post by Deleted on Jul 24, 2014 1:04:45 GMT 1
Does anyone here seriously think they ever made a bad decision about implementin tuning options or not doin it in any of NFS games? its just like this: carbon needed it, so carbon has it and its kool - hell they even gave birth to autosculpt there and one like HP2k10 was released without it but was enough fresh&epic to not make playas think 'where my tuningz yoo' - at least not the normal / legit ones imo.
So, 10 colors could be enough tuning as rivals probably excells in mo' important aspects, and even if i didnt play it yet, I highly doubt its a bad game or a good game. We live in year when no one can let himself develop a game of nfs size which would not meant to be stunning. However i think, back in 2006, canyons from nfsc, which arguably made it the best in series (seriously that feature is almost infinite joy) could not be enough to make a difference from the years bofore MW which was beast ofc., so it had theAUTOSCULPT as the extension to tuning and few other small features + Nikki
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Post by Deleted on Jul 24, 2014 8:08:59 GMT 1
Yeah, you don't need customization to have a good game but it definitely enhances the experience. Customization never died, it just transitioned from scissor doors, neons , and 20"s to some worse ( Stance, stickerbomb, drift missiles, etc. ) and some better looking styles. And more and more people are adding modern technology like coilovers, disc brakes, aftermarket head units, power steering, refined gauges and similar things to old muscle cars instead of just restoring them or putting fat tires in the back and tossing a supercharger under the hood. What EA should do in the upcoming NFS is have different visual customization options for the different cars. Leave tuners' options pretty open, same with muscles and SUV's/trucks if they add them. Then luxury sedans and sports cars/modern muscles should have afew less options, and then the high roller things like Lamborghinis and Porsches should be pretty limited. Like, there might be one or 2 bodykits but they're not ricey, they're going to give them the DTM/ JGTC look, or they're going to look like another model of the same brand ( Ex: If the Koenigsegg CCX doesn't look good enough to you and they don't have an agera, make a kit that looks like the Agera in some ways but not 100%. If they have a Diablo SV and you wanted a Diablo VT, there's a kit for that. ) And there should be rims and interior if they decide to do that.
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Post by Deleted on Jul 24, 2014 9:17:04 GMT 1
I actually have contact with such cars, ma parents drive such classes but the whole beighhorhood isn't different, and I got some hot one's myself tho (the BMW is wrecked due to car crash but get a new one cause insurance...so there are people who drive such cars in real and in games cause you don't wann a wreck and speed with it as reckless as you can and do in NFS Yeah, but when I have sports cars, supercars etc all I need to express my style is paint selection, maybe luxury rims and maybe interior material/color Design for the extra cherry.
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Post by Deleted on Jul 24, 2014 9:49:16 GMT 1
I actually have contact with such cars, ma parents drive such classes but the whole beighhorhood isn't different, and I got some hot one's myself tho (the BMW is wrecked due to car crash but get a new one cause insurance...so there are people who drive such cars in real and in games cause you don't wann a wreck and speed with it as reckless as you can and do in NFS Yeah, but when I have sports cars, supercars etc all I need to express my style is paint selection, maybe luxury rims and maybe interior material/color Design for the extra cherry. I do agree with the thing sports should be simple. My Lambourghini Gallardo from Carbon has a small spoiler (a roule of mine in customising), a dual aerodinamic roof scop (like them, no idea why), the stock hood (trident locked), a blue paint, green little stripes from the nose to the bottom, green rims and green windows. You can find it in the tread "Show your NFS cars" if you are curious. I love customising. That's me. DEAL WITH IT. B-)
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Post by Deleted on Jul 24, 2014 12:48:37 GMT 1
I actually have contact with such cars, ma parents drive such classes but the whole beighhorhood isn't different, and I got some hot one's myself tho (the BMW is wrecked due to car crash but get a new one cause insurance...so there are people who drive such cars in real and in games cause you don't wann a wreck and speed with it as reckless as you can and do in NFS Yeah, but when I have sports cars, supercars etc all I need to express my style is paint selection, maybe luxury rims and maybe interior material/color Design for the extra cherry. Even if you can afford to drive a Lamborghini (I can't D:), you still are the 5-1% of NFS fans.
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Post by Deleted on Jul 24, 2014 13:01:44 GMT 1
Yeah, you don't need customization to have a good game but it definitely enhances the experience. Customization never died, it just transitioned from scissor doors, neons , and 20"s to some worse ( Stance, stickerbomb, drift missiles, etc. ) and some better looking styles. And more and more people are adding modern technology like coilovers, disc brakes, aftermarket head units, power steering, refined gauges and similar things to old muscle cars instead of just restoring them or putting fat tires in the back and tossing a supercharger under the hood. What EA should do in the upcoming NFS is have different visual customization options for the different cars. Leave tuners' options pretty open, same with muscles and SUV's/trucks if they add them. Then luxury sedans and sports cars/modern muscles should have afew less options, and then the high roller things like Lamborghinis and Porsches should be pretty limited. Like, there might be one or 2 bodykits but they're not ricey, they're going to give them the DTM/ JGTC look, or they're going to look like another model of the same brand ( Ex: If the Koenigsegg CCX doesn't look good enough to you and they don't have an agera, make a kit that looks like the Agera in some ways but not 100%. If they have a Diablo SV and you wanted a Diablo VT, there's a kit for that. ) And there should be rims and interior if they decide to do that. I always wanted the body kit idea you are talking about to be in an NFS game, but I want it to be more than body kits : I like the taillights on the older Gallardo. If they have the newer Gallardo, I want to be able to put the old taillights on that. And there should be individual front bumpers, not just wide bodies or body kits. It would be best to have 1 body kit that replicates a similar car (if there is one), a body kit like a stratospeed widebody, and then some absolutely craaaaazzy body kit that exotic guys hate and ricers love.
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Post by Deleted on Jul 24, 2014 14:21:14 GMT 1
i never add cooling holes on my car's roof and also try to avoid spoilers. That's because I once read or I heard, in the past, that theyre lame. and it became my rule xD Although i like reaper/ripper or few of those tiny spoilers on my mazdas in nfsc....
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Post by Deleted on Jul 24, 2014 14:56:55 GMT 1
Everyone has their own style but isn't it just like that, that really over - customizing a luxury car is just awkward there shouldn't be such things for choice!?
The smaller things on those cars make the bigger but good differences, an individual paint is all I need for those cars - and for the true-to-me I get fancy rims and the choice of interior design (color, type, material).
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Post by Deleted on Jul 24, 2014 18:51:55 GMT 1
For me the most ultimately badass thing is S2U's works/the interior changes option. Bodykit and all that type of things are obviously comin with WORKS and fortunately it always looks fine, but maaan when you see those extra dashboard, gauges and cage u know that... shit is on!
I loved buying dem Gumpert/Bugt/Lambg, AND gettin WORKS convertion, AND THEN going on Tokyo Dockside for regional(EU?) best time (im less than a second away from beating the one thats set atm, tried hard and much time but now its been a while since i was playing that on my ps3)
BTW maybe a little thread would be proper? shift2 hot laps anybody
And yeah, tdu2 ferraris dont have any spinners nor neons - ha! 3 stock colors and thats it and thats how it should be... so i dont wanna see anybody rambling, including thread creator, that, i dunno, hp or TheRun or rivals need spoilers, bodykits, vinyls etc.(if that is what you meant) - !!there aint a single vehicle!! which would need extra ones, those 3 games look good without all that stuff methinks
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Post by Deleted on Jul 24, 2014 22:18:03 GMT 1
In case someone doesn't know what I mean with interior design, if someone here ever played Test Drive Unlimited (1), that's what I mean with material, type and colors changes - based on car companies's variations.
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Post by Deleted on Jul 25, 2014 7:42:25 GMT 1
We should have been able to rice cars in newer NFS games. Not sports cars/supercars/luxury cars. Maybe not even Muscles because some people have nothing to do, so they go too serious about it. I'm talking about most Import Tuners.
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