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Post by Deleted on May 10, 2014 21:41:47 GMT 1
U seen MC ?
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Post by Deleted on May 11, 2014 16:03:09 GMT 1
Medical Certificate.. yeah ive seen it.Before u post saying that im wrong note that this is just a dumbass joke.
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Post by Deleted on May 11, 2014 22:10:52 GMT 1
Medical Certificate.. yeah ive seen it.Before u post saying that im wrong note that this is just a dumbass joke. lol
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Post by Deleted on May 12, 2014 19:58:29 GMT 1
What is the drag race that appears in the last picture of the first post? Just asking.
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Post by Deleted on May 13, 2014 20:36:47 GMT 1
Well, guys, here's a large and interesting finding! It seems like in U2 the street-X tracks are set in olympic drift course. Just see the pics below: Underground 1: It's pretty is pretty obvious why this pic is so interesting. This is very very interesting because It's the map of that Street-X race. But see around this track, surrounding this street-x track has squarish street design and you can see these circled parts in red. Well, I know this is old, but this may confuse the shit out of you... this is on the 4th & vine drag race (forward at the beginning to the left, reverse at the end to the right)
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Post by Deleted on May 13, 2014 22:21:38 GMT 1
Well, guys, here's a large and interesting finding! It seems like in U2 the street-X tracks are set in olympic drift course. Just see the pics below:
Well, I know this is old, but this may confuse the shit out of you... this is on the 4th & vine drag race (forward at the beginning to the left, reverse at the end to the right) Fixed quote for ya. Now there are only pics that you referer to without rest of the pics, which makes this post a lot smaller. Maybe this parkade where drift takes place is on the other side of this building when we look from HWY1's point of view.
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Post by Deleted on May 14, 2014 20:13:24 GMT 1
Well, this is weird... as you can see, these are the exact same locations proof: so Hwy 1 on this pic, can't be Hwy 1 but, it could be 14th & vine...
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Post by Deleted on May 14, 2014 23:00:49 GMT 1
lmao ctrl+c, ctrl+v. Seems blackbox are a bunch of lazy asses, reusing roads, textures, buildings and shit
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Post by Deleted on May 14, 2014 23:22:01 GMT 1
lmao ctrl+c, ctrl+v. Seems blackbox are a bunch of lazy asses, reusing roads, textures, buildings and shit Little lazy gorillas x-(
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Post by Deleted on May 15, 2014 6:24:25 GMT 1
I've been trying to figure out where some of these drag tracks are really located the past few days, and although their "locations" on the map might look accurate, they're far from it. 14th and Vine, I can believe. Commercial, I can MAYBE believe. But let's look at Main St. and HWY 1. Main street supposedly starts in Atlantica, the more wealthy side of Downtown. The start of the track looks nothing like the scenery and buildings near Atlantica, it more closely resembles the buildings in Olympic Square and the place where most of the cutscenes take place. The end of the track is pure BS. The map says it ends in Olympic Square, but the surroundings and the other buildings look more like they're located around Market Street's residential area, over by the curvy road on a hill. Now again, the buildings you can see from there have copies, EVERYWHERE. They're just more frequently seen in the Market Street area, which leads me to believe that's where they were originally placed. Now HWY 1, one of the more interesting tracks IMO, is highly inaccurate. The blue skyscraper in Olympic Square is about 1/2 of the way through the track along with 2 other buildings from that section of Olympic City, and from then on the city keeps going, unlike on the map where the city ends near Terminal and Olympic Square. There is also something suspicious about the city arena. When I'm on Stadium, there are alot of roads passing overhead that I've found interesting. None of them are on the map, but the one I'm talking about is different. My disc is really scratched up so I have to pause races in order for the scenery to load sometimes, and when I paused on the highway part of Stadium this road caught my eye. It starts way back there, before all the buildings show up, and it goes over the city arena and towards what the road signs call the city center. The skyscrapers closely resemble the ones from highway 1 and downtown Olympic. I'll have pics ready for you guys in a week at the latest.
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Post by Deleted on May 15, 2014 18:13:27 GMT 1
On the map 14th & vine street goes to a construction zone (like in Inner city or Atlantica circuit) to the left on the map
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Post by Deleted on May 18, 2014 5:32:12 GMT 1
Guys. You have to trust me on this as I don't have the ability to post attachments on mobile but I found something very interesting on port royal. There's a road running under the part of the track just after the riverbed that is fully textured. If anyone has a very scratchy nfsu disc, I want you to see it for yourselves
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Post by Deleted on May 18, 2014 11:38:44 GMT 1
I'm gonna check this later...
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Post by Deleted on May 24, 2014 12:06:08 GMT 1
Allright, found some other stuff on port royal There's a "road" up there What are these lights? I think that's the road ridgericer meant Sorry if you already know something
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Post by Deleted on May 24, 2014 21:13:32 GMT 1
I'm gonna check this later... Allright, found some other stuff on port royal There's a "road" up there What are these lights? I think that's the road ridgericer meant Sorry if you already know something Yes that's the road I was talking about. And the other interesting thing about it is the fact that on the map, it says that the road stops by the ocean but it looks abit like a drawbridge at the end, and it also looks like there's a tunnel running through the bottom.
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Post by Deleted on May 25, 2014 19:21:19 GMT 1
Hey and thanks for approving me. I'llbring in some light to some theories, some are over the top, others come close to what it really is but gets lost then. First off, many people think all the textures around a city of serveral NFS titles (mostly Underground to Undercover) have a deeper meaning to them, but this is not really right. It's simple, the only purpose of textures that reflect a city scape is to simulate a real world situation - especially cities along the coasts are never alone, there's always city lights and road lights you see from miles away, it's not different in NFS, the developers want to make the player pretend to be in a larger city surrounded by other cities and roads that just like in the real world lead out of the city and not make the player imagine to be in a futuristic century after a worldwide disaster where only one city survived every thousand miles - shortly, the purpose of these city scape and light scape texture is to activate a breathing and living atmosphere. Even in the first NFS titles, landscapes and cityscapes textures placed on the horizon were used to reflect a city or environment being somewhere because those games had only tracks and not free roamable locations. # Constructions and restricted or unaccessable roads and bridges: Just like about the city scape textures, these are a purpose for real world simulation in the virtual city, large cities always grow and there are always smaller and bigger constructions, the developers didn't try to build another city section and dropped it, they just build the construction to reflect a realistic city...think about it ### why should they build a detailed construction with the meaning of they wanted to build another city section but dropped it instead of placing simple buildings or a park. And the roads and bridges that pretend to lead out of the cities but barely accessable are really just a purpose of real world atmosphere, cause show me a city you can enter or leave without a road making it possible LOL - in NFS these are really usually just a part of the virtual world without a special meaning. And it works, the majority of the players think there are other cities around the driveable city that the developers wanted to build or reflect a city from a previous/later title - but it's not that way - the textures reflect an 'imagineable' city, but there was never planned to be one in real, it's just for the compilation of a virtual city simulating a real world. In can be noticed in serveral NFS titles, Need for Speed 3 Hot Pursuit and High Stakes, Hot Pursuit 2 and especially Motor City Online, if you ever played it - there are intersections on nearly all tracks that pretend to lead out of the driveable area, be it a urban track, a scenic track or a park island, and they did it really great in MCO to reflect a realistic city. Alright, the buildings in Underground that are very similar in Underground 2 doesn't mean Olympic City and Bayview are placed together, in fact the character was flying to Bayview for serveral hours from Olympic City.They simply re-used the textures because the games shared the same engine and similar graphics detail and it's not different with the Drift and Street X courses in Underground 2, they're heavily based on the courses in Underground - probably because neither in Olympic and Bayview these were driveable or an actual element of the city/map - they just reused them, changed/updated the textures and city scapes to the location, obviously it made more sense to use those independent tracks again instead of creating new one's. I may forgot to write something...however, I believe I was the first who actually opened the Underground files to find the city map (and I have just enough knowledge about computer stuff like a war veteran about a smartphone = I know nearly nothing, but what I do is trying and looking, sometimes it works), I even got someone to highlight all driveable areas (except drags).I was also the one who grabbed the pre-version of the NFS Carbon map, unlike all theories around it with a closer look you see it's just a massive put together of Fortuna, Silverton, Downtown, Kempton, San Juan and some Canyons roads. Here are all roads that are driveable in NFS Underground, except the drags there are only shown on the seperated map image sections. s30.postimg.org/pchbdj4cf/Olympic_City_Roads2.png
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Post by Deleted on May 25, 2014 21:00:09 GMT 1
fix the pic bro, but I totally agree. Now people are slowly going away from hardcore theorizing but just year ago everyone thought pan city is a real location.
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Post by Deleted on May 26, 2014 4:05:37 GMT 1
Hey and thanks for approving me. I'llbring in some light to some theories, some are over the top, others come close to what it really is but gets lost then. First off, many people think all the textures around a city of serveral NFS titles (mostly Underground to Undercover) have a deeper meaning to them, but this is not really right. It's simple, the only purpose of textures that reflect a city scape is to simulate a real world situation - especially cities along the coasts are never alone, there's always city lights and road lights you see from miles away, it's not different in NFS, the developers want to make the player pretend to be in a larger city surrounded by other cities and roads that just like in the real world lead out of the city and not make the player imagine to be in a futuristic century after a worldwide disaster where only one city survived every thousand miles - shortly, the purpose of these city scape and light scape texture is to activate a breathing and living atmosphere. Even in the first NFS titles, landscapes and cityscapes textures placed on the horizon were used to reflect a city or environment being somewhere because those games had only tracks and not free roamable locations. # Constructions and restricted or unaccessable roads and bridges: Just like about the city scape textures, these are a purpose for real world simulation in the virtual city, large cities always grow and there are always smaller and bigger constructions, the developers didn't try to build another city section and dropped it, they just build the construction to reflect a realistic city...think about it ### why should they build a detailed construction with the meaning of they wanted to build another city section but dropped it instead of placing simple buildings or a park. And the roads and bridges that pretend to lead out of the cities but barely accessable are really just a purpose of real world atmosphere, cause show me a city you can enter or leave without a road making it possible LOL - in NFS these are really usually just a part of the virtual world without a special meaning. And it works, the majority of the players think there are other cities around the driveable city that the developers wanted to build or reflect a city from a previous/later title - but it's not that way - the textures reflect an 'imagineable' city, but there was never planned to be one in real, it's just for the compilation of a virtual city simulating a real world. In can be noticed in serveral NFS titles, Need for Speed 3 Hot Pursuit and High Stakes, Hot Pursuit 2 and especially Motor City Online, if you ever played it - there are intersections on nearly all tracks that pretend to lead out of the driveable area, be it a urban track, a scenic track or a park island, and they did it really great in MCO to reflect a realistic city. Alright, the buildings in Underground that are very similar in Underground 2 doesn't mean Olympic City and Bayview are placed together, in fact the character was flying to Bayview for serveral hours from Olympic City.They simply re-used the textures because the games shared the same engine and similar graphics detail and it's not different with the Drift and Street X courses in Underground 2, they're heavily based on the courses in Underground - probably because neither in Olympic and Bayview these were driveable or an actual element of the city/map - they just reused them, changed/updated the textures and city scapes to the location, obviously it made more sense to use those independent tracks again instead of creating new one's. I may forgot to write something...however, I believe I was the first who actually opened the Underground files to find the city map (and I have just enough knowledge about computer stuff like a war veteran about a smartphone = I know nearly nothing, but what I do is trying and looking, sometimes it works), I even got someone to highlight all driveable areas (except drags).I was also the one who grabbed the pre-version of the NFS Carbon map, unlike all theories around it with a closer look you see it's just a massive put together of Fortuna, Silverton, Downtown, Kempton, San Juan and some Canyons roads. Here are all roads that are driveable in NFS Underground, except the drags there are only shown on the seperated map image sections. s30.postimg.org/pchbdj4cf/Olympic_City_Roads2.png I know exactly what you're talking about, we all do. But the question is, where do the other roads lead? Why did they close off certain roads? There's alot of construction all over Bayview and OC and Rockport and Palmont, you name it. We're not interested in the anatomy of a city, we just want to figure out what the purpose of the overpasses, construction zones, blocked off roads, etc. is, and where they go.
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Post by Deleted on May 26, 2014 6:25:34 GMT 1
I said what they are for Their purpose is just what the palm or plaza building is doing there, its just about atmosphere to petend a realistic city which has connections out of the city and other places within city.The purpose is to make the player think they are other places surrounding the city and not driving in a cage or bowl. They lead to nowhere, but pretend leading to somewhere. I will edit this text later About the constructions like anything else it is most likely just about reality, cities have constructions, but there's no specific meaning of it in NFS, except the old bridge in Most Wanted.The constructions that block a certain road that seems to lead out of the city or some not accessable area within the city is really just to make the player think "I'm not in a cage", these roads would lead to somewhere, but they go nowhere cause there's no meaning to them or missing areas - everyone basically just shows that the trick works, like, everyone thinks they lead to somewhere like another city - that's the purpose of these roads, pretending to lead somewhere. And the plausible side, they go somewhere (just not really), but it's nothing that is existent nor planned to be there, you can imagine for yourself where the roads go, but it's not a specific NFS city or something the devs couldn't add. Quick example, imagine a recreation of LA (like in LA Rush (best I've ever seen) or Midnight Club (acceptable))...imagine all roads that exist in reality directing out of LA are gone as if they never were build -> you know it's unrealistic, but now imagine they kept the roads but just added barriers or constructions that don't allow access -> that's way more realistic. Btw, I don't wanna mess things up here, just wanna keep things accurate, so if someone's annoyed, I'm sorry
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Post by Deleted on May 31, 2014 18:39:55 GMT 1
I don't think they are close buy since the first cut-scene in underground 2 shows the player flying into Bayview
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